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Aldo's Isle

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Elf J Trul

Once the stronghold of a thriving pirate community, Aldo’s Isle lived by a Pirate Code—loose and often ignored, but a code nonetheless. The island rang with the sounds of drunken revelry: laughter spilling from crowded taverns, dice clattering on stained tables, and the endless roar of songs, quarrels, and debauchery.

Today, the island wears a different hat. Its ramshackle harbors and smoky taverns serve less as hideouts for freebooters than as clandestine backrooms for shadowy syndicates and merchant houses. Aldo’s Isle has become a clearinghouse for wealth too suspicious to pass through ordinary ports, a place where paper companies are worth more than gold and loopholes in law are traded like maps to buried treasure.

Among the most infamous enterprises are:

  • The Red Hat Syndicate, a cabal of financiers who weave Red Magic into their ledgers, bending law and fortune alike.

  • Wagic Wachine, the legendary tech company whose mysterious activities are notoriously opaque.

  • The Red Navy, once pirates themselves, now a private fleet for hire—escorting contraband under the guise of “legitimate” protection.

  • The Corporation HQ, a monopolistic, capitalistic behemoth of a holding company. It is led by the ruthless but ever-charming supergenius, Zombie King, CEO.

  • The Big Potion Company, which provides magical elixirs and electrolytes throughout the Runiverse.

What began as an island of unruly freedom has become a gilded web of business intrigue—its taverns still full of laughter, but the jokes now belong to guildmasters, lawyers, and smugglers in fine coats, all drinking to the same truth: on Aldo’s Isle, the real treasure is not gold, but the laws one can escape.

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Aldo's Isle by Elf J Trul